CBF, don't care anymore.
CBF, don't care anymore.
Great job and keep up the good work!
P.S Thank you votekick and lightdemon.
I will give you guys my babies. :P
Now I have to come up with a third jumper launcher that is meant for the bigger model lol.
Well I make make the jumper slightly shorter, it seems to be a little too long to me.gate_fan_200 posted:
Would be good if I could make a poll,
Shorten the jumper?
Looks cool. :science:Jumpers are fun
I think you should only be able to fire the drones when the drive pods are open. That's how I've seen it on the show.
I finally figured out how to use the boost thing. I'm special, for sure.
There's an odd bug with the drones. When you tell them to track a target, they don't actually track a target; they fly to a certain spot on the map, like they're trying to get to a spot under the ground.
Can you make a animation for when the drive pods go out for some reason I am just not impressed with that also they seem kind of bare. But other than that very nice.
Nice work so far Votekick, i think the length of the jumper seems fine to me, but that's just my opinion.
Apostrophe you have to feed the jumper X Y Z coords for the drones to target. If you fire with out wire inputs they head for the 0 0 0 spot on the map.
tad2020 posted:See this way we don't need to make any changes.Code:Video Removed
Drones have wire support for a reason, its so that you can make the drones track players or anything else. If you watch my video you should be able to see how its done, though remember the beacon sensor needs to have output GPS coordinates and for the target finder, remember to check "don't track owner" which I actually didn't do in my video.Apostrophe posted:
I should also point out, I know almost nothing about lua code, I am no lua king, you would have to give those to LightDemon.
Where are the alpha gates located? I can't find them...
Great work i love your puddle jumper votekick.
I get a black and pink pattern thrue the window when i boost the jumper. and it would be great with some animations
oh i forgot there should be a controller for the door too
LightDemon has that worked out(will be a wire input), but we're waiting until I add the DHD to the model before another Update.Ankan posted:
As for the Black and Pink pattern, that may be because you don't have that texture. It's part of the Spacebuild Models pack which also has my original Jumper Model, you can either download that or wait until the next update, I don't actually fly in first person view anyway.
okey but it would be great if you inclueded it
Read what is in bold.votekick posted:
I don't see a message in my inbox asking if you could do this.
Not that I really object because you've left credit and such, but it's a courtesy coders usually extend to each other.
Does it have a sound when it cloaks and when flying? Videos don't show it.
They way it's controlled looks just like the Shuttle(Catdaemon).
love that Jumper, hope you will release the Update soon
I am glad you have the window fixed for the next version however could you please make the door workable without the use of any wire mod etc. F.eks you press on the door to make it come down and again to make it go up, then all you do is press around the cockpit area to fly the jumper so things don't get mixed up.
Very nice, Although it would be nice to see the interior done a little better but oh well it's very nice. Now maybe if you added some weapons to it. Now that would be the shit. Make it a military grade puddle jumper
Loves it. This is a great addon and you've possibly made my year! An idea for the Dialling, maybe you could make it so a VGUI comes up where you click the address and then it dials and when it comes up the Jumper stops flying but doesn't descend, so in other words it would be frozen. Just a little idea that could make it better.
EDIT: I think you should shorten the Jumper, it's a bit too long.
I was unaware as I am not a coder, but to be honest like 4 people made Jumpers using your code and my ugly green jumper, no credit to either of us, which is why this jumper has my name all over it.Catdaemon posted:
Is there a version of this courtesy going to modelers?
Read the credits in my first post, there is even a link to his shuttle.Hellst0ne posted:
It uses the defaults Avons cloak Catdaemons shuttle sounds, what ever they used.Trekkie0 posted:
It is really a matter of whether I get time because I'm back at school now. Though I would like to finish it.zini214 posted:
You cant actually get inside for the moment, and I'm trying to keep it realistic to Stargate so the drones are it for now. not that adding weapons yourself is a bad idea.Clockwork301 posted:
Its been a month, so that kinda kills what you said about it making your year.coomdoom posted:
Okay :( Guess I'll have to add weapons myself. It's good you are staying true to stargate, I respect that. :)
Ahh it will not fly... do I need any special addons or anything for it to fly?
Do I have to have the stargate addon for this? Because I just deleted it...
i won´t go trough the gate ?? i spawned via entities and it won´t fit,
Also an prop gate it will not fit
It only fits in the Alpha gate the one that is commonly used is the older beta gate that was made before the create went back and started over with a bigger model
This is cool. Nice job. Alpha gates are the larger stargates right?
yes they are at least twice as big look at the picture on the first post
Heres a suggestion so you don't have to add the DHD. Add a wire input for wire keyboard input. Wire the keyboard to the jumper so you can toggle using a numpad output wired to a numpad input. Then wire all the keyboards to the stargates (yes you must have many or will dial all of them). Also the wired keyboard makes the gate slow dial, my favorite.
I can't seem to get this work, I deleted the old one, put this one in, When I use the fancy tool it lags once I pull it out, and when I shoot it does nothing, I can see it in the Tab to spawn it and it pulls out the tool, but after that its downhill, What did I do wrong? lol.
I guess I should have mentioned that I tried that.LightDemon posted:
I have this same problem with anything that uses XYZ coordinates; wire-guided missiles, the Asgard transporter.. I'm starting to think it's the Wire target finder, or the beacon sensor.
HEy, I don't know if it's mentioned already, but every time I weld something like the target finder to the jumper, it won't be teleported by the stargate. Can anyone help me with this?
Maybe because of the three Ifs.DrFattyJr posted:
Well certainly good work,only I like to have a door that can open and close at the back. :D But when I cloak it cloaks out a bit sometimes could you remove that bit :D
Hey have you got permission from catdeamon?
Anyway, looks nice :D