With the game acquired by GamersFirst (creators of WarRock and probably some other games that nobody has ever heard of) APB has finally been given a new lease on life! Will they totally butcher the game with paid nonsense? I guess we'll be finding out soon!
What's new in the GamersFirst version?
Progression has been totally re-worked! Progression was really convoluted before, with rewards at seemingly random points, and it had some strange mechanics that needed a lot of explaining by game prompts. Additionally in-game money pricing structure on some of the game items resulted in massive run-away economy problem. But now?
[LIST][*] Upgrades are unlocked by performing their relevant tasks, for example you unlock better cas cans by performing Arson.[*] Organization Standing has been totally removed, instead all contacts will fall under the guise of either a Vehicle contact or a Weapons contact. By progressing through these contacts you unlock weaponry and vehicles in a much more organized manner.[*] All contacts unlock preset and customisable clothing options. Since the presets are now properly named you will now be able to tell which items and combinations are actually meant to be worn together (an annoying missing item in the original release).[*] Open slot weapons and weapon upgrades are unlocked through specific roles that are levelled through using that weapon class (so shotguns and SMGs are all unlocked through the Pointman role, along with upgrades such as Magazine Pull and Reflex Sight)[*] All Symbols and some pieces of clothing are now rewarded through random rewards at the end of a mission. Players have a very high chance (50%, modified by mission performance) to unlock one at the end of each mission, with different contacts unlocking different symbols.[*] High level vehicles are now using a slightly different unlock system. You unlock the base vehicles and presets through vehicle contacts at high levels, with kits and open slot versions gained through completing time trials around the districts with those vehicle![*] The "in-game" or "earned money" cost for most items has been drastically increased. It’s better for players to have a load of stuff they want and have to work to get the money together to buy them, rather than be able to buy everything right away and have a ton of money left over[*] MONOLITH AND SAVAGE HAVE BEEN REMOVED FROM THE GAME. [*] Weather effects[*] Weapon customization[/LIST]
Aren't GamersFirst going to totally butcher this game with paid weapons, similar to WarRock?
At the moment this is purely speculation, but from the way they're talking on the blog it looks like they're going to be a lot more lenient on Free2Play players! To quote the blog:
The last thing I was originally going to talk about was premium accounts and leased weapons since that's another big change for the new version of the game. In short, we want to make premiums highly desirable purchases, but not something that crushes Free2Play players. Our goal is to ensure everyone has fun in the game, while simultaneously encouraging premium activities, since that ensures we can stick around and pay for the costs of running and expanding the game over the next several years. We are also in the middle of creating weapons that can be leased that aren't necessarily better than the ones you earn, just different, more specialized or has some other specific benefit. We are planning to share all the information about premium/free and earned/leased breakdowns as we get closer to launch.
In a nutshell, it looks like they're going to make it so that least weaponry doesn't give you a huge advantage, rather it just offers a different approach or different effects to the standard weaponry. The only other confirmed difference between paid accounts and free accounts is the storage of customization, all users may customize anything just as it was in the original release of APB. However, basic members will have a lower complexity cap on customizations than paid members. You must be a paid member to save past that cap at the time of saving, you will not lose any of your customized items if you choose to stop paying.
Will I keep my characters from the game?
When the Open Beta begins GamersFirst are planning on opening a "Lost and Found" service that will allow players to reclaim their created items, but I think this "Yes and No" from the Blog says it better:
[LIST][*]YES - we plan on letting players of the original APB game reclaim the original content (ie characters etc.) that existed at the time the game shut down, since that data is considered "game content." This would give you most (if not all) customizations, gear, and character names back that you had during the first run of the game.[*]NO - we are likely to NOT give you back all the progression data (though some, but this particular point will be explained in much more detail before Open Beta since part of the changes to the game itself relate to progression).[/LIST]
What's in store for the future?
Though GamersFirst haven't said much about what they're planning in terms of brand new content, there are a few things that aren't in the Beta at the moment that they are planning for the release.
[LIST][*] A more meaningful Clan system with improved League tables (leagues are currently not in the game.)[*] The "Asylum District" (Not a clue what this is but I've heard a few people talking about it.)[*] Chaos Districts (Haha, I know right?)[*] Major changes to Upgrades, they plan to substantially up the effects of upgrades but also add negative effects to make it so that players have to fall into different roles.[/LIST]Faction Progression Tree
If you look carefully at these screenshots you can see that some of these weapons are new, there also seems to be attachments on the weapons! You can also see the early versions of the new weather and lighting effects.
Early Asylum Sceenshots
APB Reloaded Website
APB Reloaded Blog (new post once a week, don't ask me why they're using Blogspot.)
APB Reloaded Forums
APB Reloaded Twitter
APB Reloaded Facebook
Thankyou to hezzy for this handy gadget:
Facepunch APB Database
Database Input (punch in your details there and you'll get added to the database)
The Game Keeps Crashing when I have 4GB of ram. What do?
Well that means you're obviously running the game on a 32bit OS, and there's an easy fix for that.
Q: How do I prevent out of memory crashes on Win7 32 bit with a 4GB RAM?
A: bcdedit /set IncreaseUserVA 3072
This basically sets it so the game is using 3GB of your available virtualRAM instead of 2GB and is most likely to reduce if not stop all chances of crashing due to memory errors.
The Game Looks like Crap and I can't Change the Settings. What do?
Yet again, this is an issue that applies to people running on a 32bit OS, because both RTW and Gamersfirst really seem to hate 32bit and aren't going to fix this shit any time soon.
Okay, 32 bit constraint removal:
1. Open up APB Reloaded/APBGame/Config/APBCompat.
2. Scroll down to the bottom, you'll find [AppHWConstraintsBucket3] and some shit underneath.
3. Copy everything under [AppHWConstraintsBucket3] and paste it OVER the contents of these "constraint buckets":
[AppHWConstraintsBucket2] and [AppHWConstraintsBucket1](they're above this one). There's a lot of weird stuff and numbers under them, you have to replace it all with the compression-free settings of the third bucket. So in the end all of the three buckets should look the same, except the numbers.
This is all probably confusing and shit, I'll try to edit the unclear parts. Also, using the launcher will reset everything to standard, you might want to keep a copy of all these. If you MUST use the launcher, do all of this after everything was checked and updated everytime before starting the game itself, but after you start the launcher.
NOTE: This will reduce your performance, probably. But extra graphics are worth it.
:siren:Wtf y can i no cloths?:siren:
Go to the Social District, at the bottom left corner of the map are the outfit, decal and character editors. The top of the map is the car editors and a few marketplace stalls. Bottom right corner is the Enforcer Building, with nothing in it but a couple of contacts used for buying guns and a theme editor, same thing goes for the Criminal Building.
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